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<title>Cheers Casual Community</title>
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<dc:date>2010-09-05T16:20:20-04:00</dc:date>

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<item>
<title>Be sure to register.</title>
<link>http://www.cheerscasualcommunity.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5#5</link>
<description><![CDATA[<span style="color: red"> If your here register on the forums! I don't bite very hard.</span>]]></description>
<guid isPermaLink="false">5@http://www.cheerscasualcommunity.com</guid>
<dc:subject>Be sure to register.</dc:subject>
<dc:date>2010-05-20T04:00:11-04:00</dc:date>
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<item>
<title>Dust off those comps!</title>
<link>http://www.cheerscasualcommunity.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=4#4</link>
<description><![CDATA[I've been off line for too long! here in the next week or so i plan to start DOD again,as its my game of choice. If you guys are into others let me know ill join you there. Id like to see what everyone's up to. I might start hosting a dod server also if enough people want it, got new net and would love to host again.]]></description>
<guid isPermaLink="false">4@http://www.cheerscasualcommunity.com</guid>
<dc:subject>Dust off those comps!</dc:subject>
<dc:date>2010-05-20T03:32:17-04:00</dc:date>
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<item>
<title>Fast Downloads</title>
<link>http://www.cheerscasualcommunity.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=3#3</link>
<description><![CDATA[<span style="color: orange"><span style="font-size: 18px; line-height: normal">Setting up Fast Downloads on Steam isn't very hard.<br />
<br />
First read this</span></span><br />
<br />
How do I Get HTTP Fast Download working for my Server?<br />
<br />
Source supports the download of custom content (maps, skins, sounds, and so on) from a HTTP server (ie: webserver) when connecting, instead of downloading directly from the game server itself.<br />
<br />
HTTP downloading has three major benefits:<br />
<br />
 &amp;#xA0; 1. There is no impact on the game server when downloading custom content, as a completely separate HTTP content server does the transfer.<br />
 &amp;#xA0; 2. Players will download custom content at their maximum transfer rate, resulting in much faster downloads.<br />
 &amp;#xA0; 3. Players downloading custom content do not take up a player slot on the server while waiting.<br />
<br />
Server with Custom Content: User Experience<br />
<br />
When a player connects to a server utilizing custom content, one of two things will occur:<br />
<br />
 &amp;#xA0; 1. If the server is not configured for HTTP download, the game server will use the normal trickle download mechanism.<br />
 &amp;#xA0; 2. If the server is configured for HTTP downloading, the player will see an enhanced download dialog and much faster downloads. While this content is downloading, they are not connected to the game server. Once the download finishes, they are automatically reconnected to the game server and ready to play.<br />
<br />
Note:<br />
<br />
If any of the custom content is not present on the HTTP content server or the case of the file name does not match then the player will disconnect from the HTTP and fall back and download any remaining content via trickle download from the server.<br />
Configuring your server to use fast HTTP Downloading<br />
<br />
 &amp;#xA0; 1. Make a list of all the custom files (bsp, wav, mdl, etc) used on your server.<br />
 &amp;#xA0; 2. Put those files on a HTTP server (ie: webserver), keeping the folder layout intact.<br />
 &amp;#xA0; 3. Optional: To display a banner image to players that download content, place a 340x56 pixel image in the file &amp;#x3C;custom&amp;#x3E;/gfx/banner.gif.<br />
 &amp;#xA0; 4. Set the sv_downloadurl cvar to http://yourserver/custom_content_directory/.<br />
<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0;Example:<br />
<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0;Your server uses the non-standard map de_generic, which requires the following files:<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* C:\Program Files\Steam\SteamCache\your@email.address\Counter-Strike\cstrike\maps\de_generic.map<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* C:\Program Files\Steam\SteamCache\your@email.address\Counter-Strike\cstrike\de_generic.wad<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* C:\Program Files\Steam\SteamCache\your@email.address\Counter-Strike\cstrike\sound\ambience\de_generic_a.wav<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* C:\Program Files\Steam\SteamCache\your@email.address\Counter-Strike\cstrike\sound\ambience\de_generic_b.wav<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* C:\Program Files\Steam\SteamCache\your@email.address\Counter-Strike\cstrike\sound\ambience\de_generic_c.wav<br />
<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0;You have web space (perhaps through your ISP) with the URL http://www.turtlerockstudios.com/~matt that you will use to host your custom content.<br />
 &amp;#xA0; 5. Copy the files needed for de_generic to your webspace, placing them in a folder called my_cstrike; in your webspace top-level directory, keeping their directory layout intact.<br />
 &amp;#xA0; 6. You now have the following files in your webspace:<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* http://www.turtlerockstudios.com/~matt/my_cstrike/maps/de_generic.map<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* http://www.turtlerockstudios.com/~matt/my_cstrike/de_generic.wad<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* http://www.turtlerockstudios.com/~matt/my_cstrike/sound/ambience/de_generic_a.wav<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* http://www.turtlerockstudios.com/~matt/my_cstrike/sound/ambience/de_generic_b.wav<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0; &amp;#xA0;* http://www.turtlerockstudios.com/~matt/my_cstrike/sound/ambience/de_generic_c.wav<br />
 &amp;#xA0; 7. You now set the sv_downloadurl cvar on your game server to http://www.turtlerockstudios.com/~matt/my_cstrike/<br />
 &amp;#xA0; 8. Players who then connect to your server will automatically download the map de_generic and its required files from your webspace when they connect, unless they already have it.<br />
<br />
 <br />
Technical Details<br />
<br />
 &amp;#xA0; &amp;#xA0;* The maximum length of the sv_downloadurl is 127 characters.<br />
 &amp;#xA0; &amp;#xA0;* A username and password can be specified for the HTTP server by embedding them in the sv_downloadurl like so:<br />
<br />
 &amp;#xA0; &amp;#xA0; &amp;#xA0;http://username:password@www.somewhere.com/<br />
 &amp;#xA0; &amp;#xA0;* If a connecting player has an existing file of the same name, it will not be overwritten. The download file will be skipped.<br />
 &amp;#xA0; &amp;#xA0;* Certain game-crtical and/or dangerous files cannot be downloaded (ie: *.exe, *.vbs, etc)<br />
<br />
 <br />
Summary<br />
<br />
The command you enter into the server is:<br />
sv_downloadurl &amp;#x22;http://&amp;#x3C;yoururl&amp;#x3E;/valve/&amp;#x22;<br />
use quotemarks on either side of the string and include the final &amp;#x22;/&amp;#x22;.<br />
(valve = hldm, cstrike = counterstrike, etc.)<br />
 <br />
<br />
Then you create folders for gfx/env, maps, overviews, sound, sprites and models and populate them with the respective resource and in the &amp;#x22;valve&amp;#x22; directory exactly the way you would populate your server normally, including the WAD files.<br />
<br />
If the client has ANY of the files already (including the WAD) it will not be overwritten, there is no way to do that, the client must delete the out of date or offending resource himself.<br />
Note:<br />
<br />
You must make .res files for all the maps and make sure all resource names listed (and placed at the http) are spelled exactly the same.<br />
<br />
If the bsp has all lower-case letters for the entity then the .res file must be all lower-case and the file name itself must be all lower-case.<br />
<br />
<br />
<span style="color: orange"><span style="font-size: 18px; line-height: normal">When you order Fast Download service from CCC you will Receive 20GB of space, and unmetered bandwidth (unlimited).  You will be given FTP info for uploading your files, and a URL to enter under the sv_downloadurl cvar.<br />
<br />
This service costs $5 a month.  Payment can be made though paypal with a paypal account or with a credit card.<br />
<br />
Leave a message here, catch me on steam, or pm me through the site if you need more info or would like to order.</span></span>]]></description>
<guid isPermaLink="false">3@http://www.cheerscasualcommunity.com</guid>
<dc:subject>Fast Downloads</dc:subject>
<dc:date>2009-12-28T21:39:24-04:00</dc:date>
</item>

<item>
<title>Welcome to CCC</title>
<link>http://www.cheerscasualcommunity.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=2#2</link>
<description><![CDATA[Forums are ready.]]></description>
<guid isPermaLink="false">2@http://www.cheerscasualcommunity.com</guid>
<dc:subject>Welcome to CCC</dc:subject>
<dc:date>2009-07-13T10:22:41-04:00</dc:date>
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